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 The
Beast
trainer (named after a ride at King's Island) is one of the newest trainers
out there, and it allows the player to do things that weren't even remotely
possible before. It allows features such as building roads, stacking scenery,
and building through objects. It will only work when RCT is running and the
Drexler Patch is installed. If not, some side effects may result. It is also
a good idea to save before doing anything, as RCT was not designed to allow
trainers.
To do any hack, it is necessary to "Begin Special
Build Mode" before building an object. After building the object, a certain
command can be executed on the objects built, such as build thru, stack objects,
and roads. After
executing a command, select "End Special Build Mode". This tells Beast
to stop tracking objects and allows the player to work on a different section of
the park or a ride.

This ride actually traverses the loop twice. It was done by using SBM to
build the track from the drop to the turnaround, and then Build Through
was executed to allow the track to "backtrack" through the
loop again and off to a drop on the right. The Lift Tunnel is water
slide track built backwards to that the coaster track and waterslide
track co-exist.
Incredible Hulk
Tunnels/Building through tracks and other rides.
During development, RCT had an
option to make tunnels on rides above ground. Unfortunately, this
feature was dropped before the final release. This feature can still be
done, with the help of the Beast trainer and water slide track.
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Fire up RCT and Beast
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Switch to Beast and select
"Begin Special Build Mode" from the Landscaping menu
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Build the portion of the
ride that needs to be covered. To prevent the existing track from
being deleted, build the track in the opposite direction (ie. the
lift goes up the hill, but the slide goes down)
-
Switch to Beast, and select
"Execute Build Through" from the Landscaping menu, and
then select "End Special Build Mode
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Build a water slide with an
enclosed tunnel. For best results, build the water slide in the
opposite direction to the track. In the example above, I started at
the top of the lift hill, and built down to the station. If it does
not build through, the trainer may not have worked probably. Check
for the messages in the status bar, and that the element can be
built through. Sometimes some elements are difficult to build
through, such as loops.
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This ride starts out on woodie track and switches to steel track after
the first loop. It continues through the steel track, switches back to
wood, and returns to the station. Unfortunately, this only works one
way, so if the train goes backwards, it will crash.
Blending Tracks
Blending two tracks together
adds a new dimension to RCT. It can be used to design extreme machines
and ultimate wild rides.
-
Start up RCT and Beast if
not already running
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Build both track sections.
Make sure to leave a gap 1-3 spaces between each track section. In
the case above, I build a wooden coaster, but left a gap and then
started building Steel track.
-
Begin SBM (Special Build
Mode)
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Narrow the gap between each.
Make the "new" track (the track the coaster train will
switch to) narrow this gap with straight track. Curved and other
types of track will not work very well.
-
Execute Build Through
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Switch to construction on
the track that the coaster car will leave. Build straight track so
that it will meet up with the second track. If all goes well, the
track will overlap and the track will flash white, to indicate a
complete circuit. Repeat with the other gap, making sure the source
track is build into the target track.
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Set the ride to Powered
Launch mode, as the RCT thinks the track is not a complete circuit.
If the ride doesn't support powered launch, use a trainer to force
it into powered launch, and have multiple trains if necessary.
-
Test the ride. If the ride
crashes, the track may have been build around the wrong way, or it
wasn't built correctly. The track piece "on top" will be
the destination track

The straight section of Steel Twister track to the right was built using
SBM and set to "Build Through". The wooden track was then
build up to meet up with the steel track and merged. The curved track
piece is blinking to indicate that the wooden track linked up to it
successfully. The train will only be able to go one way from wood to
steel. The opposite is done on another section of the ride with the
steel track approaching the wood track.
With practice,
this can also be done on other types of track, like sloped track. The
image in the left shows a mine train "jumping" its track onto
sky-ride track to create an illusion of flying. The sky ride was built
using SBM, and the mine train was built into it. It is also possible to
build working "Impulse" type coasters using Beast. When doing
a "Y" section, build the track that the train will switch to
using SBM, and the build the track that the train will leave into the
rest of the track. They must be in the same direction, or the tracks
won't merge
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With
some practice, it's possible to create some amazing rides. Be careful, however.
If a coaster train returns to the station of another ride (i.e.. the Steel train
ending up on the Corkscrew station), RCT will crash. The ride above can confuse
RCT, and both trains would return to the same station. This is the case in the
log flume to the right. I attempted to make a split station, but boats from both
stations would return to only one, resulting in RCT crashing.
Roads are also possible. Simply start SBM, build some
double wide paths, and then execute "Build Roads".
With
some messing around in SBM, I was able to build this machine. While most peeps
wouldn't ride it, it does seven inversions with only one loop. It launches out
of the station, through the loop, and up the hill, but it falls back, through
the loop, this time going back into the straight track section with a hill at
the end. The boosters on this track push the train back towards the hill and
back until the train has enough momentum to make it over the hill.
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