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Open - loads a SV4 file for editing
Save - Saves a SV4 file for editing
Edit Sprites - This feature not implemented
Edit Rides - Allows changing the ride structure, such as ride type,
station references, etc. The "Advanced" section of the editor is
for more experienced peeps.
Edit Map - This feature allows advanced editing of the game map. The left
mouse button makes a selection and the right mouse button
"locks" the cursor so that the tile can be edited. Each tile
contains a number of tile elements, such as paths, ride parts, and the
land tile.
Strings Used - This is just a list of text strings used in the park, such
as ride names, peep names, and banner signs.
Quick Stats - This just displays a few facts about the park, such as the
number of ride vehicles used, number of peeps, amount of
puke/trash/litter, and the username of the person who created the park. |
Several thumbnail images indicate how the map displays map elements.
Less populated areas (such as flat land), appear as lighter colors, while
dark areas indicate "dense" areas and towers. The park featured
is WOA 2002, a park that features many hacks done using PEEP, such as
"side by side" towers, a 269 foot woodie, parking garages, and
"raised" edge tiles.
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Map Editor
Toolbar (from left to right)
 | Save - Saves the map changes and returns to the main screen |
 | Export - Exports the selection to a PCF file |
 | Import - Loads a PCF file into memory, and allows the user to choose
a location to paste the PCF file |
 | Paste - Replaces the selected map tiles from PCF file. Usually
disabled unless a PCF file is imported. |
 | Region Editing - Allows "batch" operations on selected
region, such as "Raise All Rides by 4 units" or
"Demolish All Paths". Be aware that height units are 1/4 of
the in-game elements (ie. to raise a 61 height coaster to 63, the ride
must be raised by 8 units). Take care when modifying coaster stations,
as RCT will crash if they are raised or lowered without being updated
in the advanced ride editor |
 | Rotate - Simply rotates the region selected. Side effects may result |
 | Rebuild - If the map doesn't display properly, click here |
 | Redraw - If the map is "erased", click here to re-draw the
map. |
Tile Edit. The list box shows all the elements at the selected
location, including rides, banner signs, paths, entrances/exits, and
trees. The first digit indicates the element type, and the next 16 digits
indicate the hex values for the selected element. Each element consists of
eight bytes, which are explained in detail in the advanced tile editor.
Eight buttons indicate "Tile Editing Tools" explained below.
 | Copy - Copies the selected tile element |
 | Paste - Pastes the tile element copied |
 | Delete - Deletes a tile element (ie. for making "sideless"
entrances |
 | Duplicate - Duplicates the tile element. |
 | Edit - Brings up the advanced editor for the specific tile. Requires
some knowledge of Hex. |
 | Save - Updates the tiles at the selected point. |
 | Move Up - Moves the selected element up by one. Useful for doing
track merges without the need for the Beast Trainer. Track elements
that are "higher" up will be used if two track elements are
occupying the same space. |
 | Move Down - Moves the selected element down by one. |
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